Author Topic: Game Demo Thing  (Read 16981 times)

Grate Oracle Lewot

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Re: Game Demo Thing
« Reply #30 on: April 23, 2011, 07:44:18 PM »
Alright, I opened up all the levels. Now you can see everything in its full horror with no prerequisites.

It goes up until the two-player level of world 4--this is supposed to end with a two-player boss battle, but I haven't programmed it yet, so it just cuts off. The actual level is there, though.

Edit: I think I finally finished the two-player bosses. It was a doozy, though, so tell me if you see any glitches.
« Last Edit: May 01, 2011, 07:00:52 AM by Grate Oracle Lewot »
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Grate Oracle Lewot

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Re: Game Demo Thing
« Reply #31 on: May 24, 2011, 08:53:49 PM »
Well, I've now got it done up to level 5-4, meaning that the first four worlds are done, and World 5 is done except for the two-player level, which I haven't made yet. Again, I've left all the levels open so that you don't have to beat the earlier levels in order to see the later ones. It is supposed to be a demo, after all. I've also turned on the ability to breathe underwater (because level 5-3 is kinda underwater), which is normally what you win from the two-player boss battle in level 4-B, in the form of "Gill Pills." I should warn you, though, World 5 gets pretty sadistic, and 4-B is even worse than any of that.

With every update, I fix some old glitches and add some new ones, so, that much goes without saying, but I usually say it anyway.
". . . We realised we had been myopically shortsighted to think this thing was just an adding machine. . . . So we began to develop it as a super typewriter. With a long and increasingly incomprehensible feature list. Users of Microsoft Word will know what I'm talking about."

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Grate Oracle Lewot

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Re: Game Demo Thing
« Reply #32 on: July 19, 2011, 10:36:47 PM »
Up through most of World 6 now. I haven't been this close to finishing something in at least five years.
". . . We realised we had been myopically shortsighted to think this thing was just an adding machine. . . . So we began to develop it as a super typewriter. With a long and increasingly incomprehensible feature list. Users of Microsoft Word will know what I'm talking about."

--Douglas Adams

Teatime

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Re: Game Demo Thing
« Reply #33 on: July 19, 2011, 11:48:07 PM »
Yay!
"And time began seriously to pass."
from D.G.H.D.A.

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Grate Oracle Lewot

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Re: Game Demo Thing
« Reply #34 on: August 02, 2011, 07:55:34 AM »
Alright, I made the two-player level for World 6, and it's a doozy. Six worlds down, two point something to go.
". . . We realised we had been myopically shortsighted to think this thing was just an adding machine. . . . So we began to develop it as a super typewriter. With a long and increasingly incomprehensible feature list. Users of Microsoft Word will know what I'm talking about."

--Douglas Adams

Kilman

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Re: Game Demo Thing
« Reply #35 on: August 04, 2011, 02:55:55 AM »
What?  Not 42 levels?   ;)
"That really is truly amazing. That is so amazingly amazing I think I'd like to steal it." - Zaphod Beeblebrox


Grate Oracle Lewot

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Re: Game Demo Thing
« Reply #36 on: August 04, 2011, 03:39:04 AM »
There will be 42 levels in the final version :P Eight worlds of five levels (forty) plus a bonus world that only has two levels.
". . . We realised we had been myopically shortsighted to think this thing was just an adding machine. . . . So we began to develop it as a super typewriter. With a long and increasingly incomprehensible feature list. Users of Microsoft Word will know what I'm talking about."

--Douglas Adams

Grate Oracle Lewot

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Re: Game Demo Thing
« Reply #37 on: November 14, 2011, 05:14:24 AM »
Uh, so, 7 worlds are done now. I guess. Well, plus one level, actually, so it's 36/42 levels done, if I mathed correctly. It gets incredibly hard, and for the sake of pattern I'll have to make the remainder even harder. So.
". . . We realised we had been myopically shortsighted to think this thing was just an adding machine. . . . So we began to develop it as a super typewriter. With a long and increasingly incomprehensible feature list. Users of Microsoft Word will know what I'm talking about."

--Douglas Adams

Teatime

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Re: Game Demo Thing
« Reply #38 on: November 14, 2011, 06:00:03 AM »
Awesome!  :D
"And time began seriously to pass."
from D.G.H.D.A.

http://afortnightofmustard.blogspot.com/
http://catholiconceagain.blogspot.com/
Syzygy's just this book, you know?
http://www.facebook.com/Syzygy42

VogonGirl

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Re: Game Demo Thing
« Reply #39 on: November 14, 2011, 07:21:07 PM »
I haven't played that game in a while. :(  I should play it and beat all the levles! :D  Or try to.
"In order to do something that you couldn't do before, you have to do something that you can't do." -Dr. Michael Bolin

Kilman

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Re: Game Demo Thing
« Reply #40 on: November 14, 2011, 11:50:21 PM »
Incredibly hard, yikes!  And I remember it being tough just to get out of heaven at the beginning when I tried it.  Don't mind me though, I am the antithesis of the game market.
"That really is truly amazing. That is so amazingly amazing I think I'd like to steal it." - Zaphod Beeblebrox


Grate Oracle Lewot

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Re: Game Demo Thing
« Reply #41 on: April 01, 2012, 06:19:43 PM »
Well, the game is done now.

http://sandbox.yoyogames.com/games/196833-jumpy-and-speedy

I realize that releasing it today means that you'll probably think I'm pulling an April Fool's joke, but come on--April Fool's Day 2012 has to be the coolest release date ever. I just had to.

Anyway, if you don't believe me, play it and see. (See, that way I get more people to play it :3 )
". . . We realised we had been myopically shortsighted to think this thing was just an adding machine. . . . So we began to develop it as a super typewriter. With a long and increasingly incomprehensible feature list. Users of Microsoft Word will know what I'm talking about."

--Douglas Adams

Teatime

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Re: Game Demo Thing
« Reply #42 on: April 01, 2012, 08:39:14 PM »
Yay!  :D
But I still can't get past level one. LOL
"And time began seriously to pass."
from D.G.H.D.A.

http://afortnightofmustard.blogspot.com/
http://catholiconceagain.blogspot.com/
Syzygy's just this book, you know?
http://www.facebook.com/Syzygy42

Kilman

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Re: Game Demo Thing
« Reply #43 on: April 03, 2012, 04:18:51 AM »
I get stuck during training.  I become the fireball guy, then touch a red circle thing and that's it.  The circle doesn't seem to do anything other than fall out of the top of the screen when released.  I get the impression that there should be an exit on the right side of the screen, but my way is blocked by a wall of cloud.
"That really is truly amazing. That is so amazingly amazing I think I'd like to steal it." - Zaphod Beeblebrox


Kilman

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Re: Game Demo Thing
« Reply #44 on: April 03, 2012, 04:37:14 AM »
...never mind.  I figured it out.
"That really is truly amazing. That is so amazingly amazing I think I'd like to steal it." - Zaphod Beeblebrox